<template>
  <div class="ele-body">
    <el-card shadow="never">
      <!-- 搜索表单 -->
      <el-form :model="where" label-width="77px" class="ele-form-search" @keyup.enter.native="reload"
        @submit.native.prevent>
        <el-row :gutter="15">
          <el-col :lg="4" :md="12">
            <el-form-item label="分类ID">
              <el-input :placeholder="'请输入游戏分类ID'" v-model="where.id"></el-input>
            </el-form-item>
          </el-col>

          <el-col :lg="4" :md="12">
            <el-form-item label="游戏名称:">
              <el-input :placeholder="'请输入游戏名称'" v-model="where.name"></el-input>
            </el-form-item>
          </el-col>
          <el-col :lg="4" :md="12">
            <el-form-item label="投放设备:">
              <el-select clearable v-model="where.device" placeholder="请选择投放设备" class="ele-fluid">
                <el-option label="全投放" value="1" />
                <el-option label="安卓" value="2" />
                <el-option label="IOS" value="3" />
                <el-option label="PAD" value="4" />
                <el-option label="IPAD" value="5" />
                <el-option label="PC" value="6" />
              </el-select>
            </el-form-item>
          </el-col>

          <el-col :lg="4" :md="12">
            <el-form-item label="状态:">
              <el-select clearable v-model="where.status" placeholder="请选择状态" class="ele-fluid">
                <el-option label="全部" value="" />
                <el-option label="启用" value="1" />
                <el-option label="禁用" value="2" />
              </el-select>
            </el-form-item>
          </el-col>
          <el-col :lg="4" :md="12">
            <div class="ele-form-actions">
              <el-button type="primary" icon="el-icon-search" class="ele-btn-icon" @click="reload">查询
              </el-button>
              <el-button @click="reset">重置</el-button>
            </div>
          </el-col>
        </el-row>
      </el-form>
      <!-- 数据表格 -->
      <ele-pro-table ref="table" :where="where" :datasource="url" :columns="columns" :selection.sync="selection"
        height="calc(100vh - 315px)">
        <!-- 表头工具栏 -->
        <template slot="toolbar">
          <el-button size="small" type="primary" icon="el-icon-plus" class="ele-btn-icon" @click="openEdit(null)"
            v-if="permission.includes('sys:boxgamecate:add')">添加
          </el-button>
        </template>
        <template slot="avatar" slot-scope="{ row }">
          <el-image style="width: 30px; height: 30px" :src="row.icon" fit="fit"></el-image>
        </template>
        <template slot="action" slot-scope="{ row }">
          <el-link type="primary" :underline="false" icon="el-icon-edit" @click="openEdit(row)"
            v-if="permission.includes('sys:boxgamecate:edit')">编辑
          </el-link>

          <el-link type="primary" :underline="false" icon="el-icon-edit" @click="status(row)">{{ row.status === 1 ? "下架" :
            "上架"}}
          </el-link>
        </template>
        <!-- 投放设备列 -->
        <template slot="device" slot-scope="{ row }">
          <span v-for="(value, index) in row.device.split(',')" :key="index" style="padding-left: 8px;">
            <el-tag size="mini" v-if="value == ''">暂无</el-tag>
            <el-tag size="mini" v-else :type="['success', 'primary', 'warning', 'info', 'info', 'danger'][index - 1]">{{
              ['全部', '安卓', 'IOS', 'PAD', 'IPAD', 'PC'][value - 1] }}</el-tag>
          </span>
        </template>
      </ele-pro-table>
    </el-card>
    <!-- 编辑弹窗 -->
    <GameCateEdit :data="current" :visible.sync="showEdit" @done="reload" />
  </div>

</template>
<script>
import { mapGetters } from 'vuex'
import GameCateEdit from './game-edit'
// import PageSelect from '@/components/pageSelect/index.vue'

export default {
  name: 'BoxGame',
  components: { GameCateEdit },
  computed: {
    ...mapGetters(['permission'])
  },
  data() {
    return {
      // 表格数据接口
      url: '/boxGameCate/index',
      // 表格列配置
      columns: [
        {
          columnKey: 'selection',
          type: 'selection',
          width: 45,
          align: 'center',
          fixed: 'left'
        },

        {
          prop: 'id',
          label: '游戏分类id',
          width: 100,
          align: 'center',
          showOverflowTooltip: true,
          fixed: 'left'
        },
        {
          prop: 'name',
          label: '游戏分类名称',
          showOverflowTooltip: true,
          minWidth: 200,
          align: 'center'
        },
        {
          prop: 'device',
          label: '投放平台',
          showOverflowTooltip: true,
          minWidth: 200,
          align: 'center',
          slot:'device'
        },
        {
          prop: 'weight',
          label: '游戏权重',
          showOverflowTooltip: true,
          minWidth: 200,
          align: 'center'
        },
        {
          prop: 'status',
          label: '游戏分类状态',
          showOverflowTooltip: true,
          minWidth: 200,
          align: 'center',
          formatter: (row, column, cellValue) => {
            if (cellValue == 1) {
              return '启用'
            } else if (cellValue == 2) {
              return '禁用'
            }
          }
        },

        {
          prop: 'note',
          label: '游戏分类备注',
          showOverflowTooltip: true,
          align: 'center',
          minWidth: 200,
        },
        {
          prop: 'create_time',
          label: '创建时间',
          sortable: 'custom',
          showOverflowTooltip: true,
          minWidth: 160,
          align: 'center',
          formatter: (row, column, cellValue) => {
            return this.$util.toDateString(cellValue)
          }
        },
        {
          columnKey: 'action',
          label: '操作',
          width: 150,
          align: 'center',
          resizable: false,
          slot: 'action',
          fixed: 'right'
        }
      ],
      // 表格搜索条件
      where: {},
      // 表格选中数据
      selection: [],
      // 当前编辑数据
      current: null,
      // 当前行id数据
      gameRowID: null,
      // 是否显示编辑弹窗
      showEdit: false,
      // 是否显示计费点管理弹窗
      showEditGameChargePoint: false,
      gameStatus: {}
    }
  },
  methods: {
    /* 刷新表格 */
    reload() {
      this.$refs.table.reload({ where: this.where })
    },
    /* 重置搜索 */
    reset() {
      this.where = {}
      this.reload()
    },
    /* 显示编辑 */
    openEdit(row) {
      this.current = row
      this.showEdit = true
    },
    /* 显示编辑 */
    openEditGameChargePoint(row) {
      console.log("!!rrr", row);
      this.gameRowID = row.id
      this.current = row
      this.showEditGameChargePoint = true
    },

    status(row) {
      if (row.status === 1) {
        this.gameStatus = { 'status': 2, 'id': row.id }
      } else {
        this.gameStatus = { 'status': 1, 'id': row.id }
      }
      this.loading = true
      this.$http
        .post('/boxGameCate/status', this.gameStatus)
        .then((res) => {
          this.loading = false
          if (res.data.code === 0) {
            this.$message.success(res.data.msg)
            this.$emit('done')
            this.reload()
          } else {
            this.$message.error(res.data.msg)
          }
        })
        .catch((e) => {
          this.loading = false
          this.$message.error(e.message)
        })

    },
    /* 删除 */
    remove(row) {
      const loading = this.$loading({ lock: true })
      this.$http
        .post('/game/delete', { id: row.id })
        .then((res) => {
          loading.close()
          if (res.data.code === 0) {
            this.$message.success(res.data.msg)
            this.reload()
          } else {
            this.$message.error(res.data.msg)
          }
        })
        .catch((e) => {
          loading.close()
          this.$message.error(e.message)
        })
    },
    /* 批量删除 */
    removeBatch() {
      if (!this.selection.length) {
        this.$message.error('请至少选择一条数据')
        return
      }
      this.$confirm('确定要删除选中的游戏吗?', '提示', {
        type: 'warning'
      })
        .then(() => {
          const loading = this.$loading({ lock: true })
          this.$http
            .post('/game/delete', { id: this.selection.map((d) => d.id) })
            .then((res) => {
              loading.close()
              if (res.data.code === 0) {
                this.$message.success(res.data.msg)
                this.reload()
              } else {
                this.$message.error(res.data.msg)
              }
            })
            .catch((e) => {
              loading.close()
              this.$message.error(e.message)
            })
        })
        .catch(() => { })
    }
  }
}
</script>

<style scoped></style>
